We talk to Satoshi Tajiri, the legendary game creator who gave birth to Pokémon.
How did he cultivate the brains behind the mega-hit games that are still so popular today?
In the challenge corner, Arino and his helpers got their revenge on Mario.
point worthy of note
How did Satoshi Tajiri, the man who created Pokémon, come to create it?
The full story is revealed.
Another highlight of the film is that it reveals Tajiri’s unique atmosphere and personality.
In addition, a powerful helper appears as Arino tries out Super Mario Bros. 2 again.
Will he be able to clear the game?
Interview with Satoshi Tajiri
About Satoshi Tajiri
promotion to a higher rank
From this episode, Arino was promoted from the position of chief to assistant manager.
However, he was not in his current position as section chief at this stage.
Arino visits Game Freak, and to his surprise, it’s the first time he’s been in the office without shoes on.
Arino meets Satoshi Tajiri.
Why do you have a company in Shimokita?
In the 1980s, he visited Shimokitazawa quite often to play video games.
The company was chosen as the location for its location because of the typical Tajiri Satoshi approach.
At the time, game development companies were shipping game consoles all over the country, but game centers in Shimokitazawa tended to arrive early.
Tajiri found out about this and would travel all the way to Shimokitazawa so that he could play the games as soon as possible.
As a game freak, it seems that all of the staff would return to the office to write a manuscript after playing a full game at the Shimokitazawa arcade.
Publication of doujinshi
I see, it’s hard to get good at 200 yen!
Tajiri said, and with the money he received, he would be able to go back to the arcade to get new information.
Game Freak was a long awaited book for gaming fans at the time.
The industry’s first video game magazine
In those days, game magazines stood out so much that when you went to see them a week later, they were sold out.
Tajiri was in charge of all the work, including stapling, on his own.
But you’re doing a good job.
It was during the creation of Game Freak No. 2 that Tajiri came across Xebius.
Tajiri became absorbed in the fun of Xebius and devoted himself to it.
And in Game Freak Vol. 2, he narrowed down the content to Xebius only, and packed it all in rather close to the strategy.
Speaking of Zebius, we have an interview with Masanobu Endo in another article, in which the man who hit 10 million points was featured.
Tajiri himself had just started a mail-order business when he received an envelope in the mail, about the size of a Santa Claus toy bag, with a request to buy 10 million puzzles.
Frankly speaking, Tajiri said that selling the puzzles was more difficult than creating a strategy or book.
He said, “I felt like my life was over just by sending out the solutions.
Tajiri couldn’t do the sales work on his own, and the whole family was involved.
The fact that the magazine included not only a strategy map for Xebius, but also content unique to the coterie magazine became a hot topic of conversation.
Namco gives its full cooperation.
Even though it’s a doujin magazine, the cover is a real illustration provided by Namco.
Tajiri says this is another example of the depth of Namco’s nostalgia.
Gossip about Zebius.
There was also a lot of gossip that may or may not be true.
For example, “There’s a one in a million chance of a Galaxian coming out,” or “There’s a phantom plane that’s going to fly,” and so on.
Is it for real? He answered with a laugh, “It’s not really true, is it?” to Arino’s question.
There was a lot of gossip in the Game Center, and it seems that they published some interesting things together.
Meet the Game
Tajiri started playing the game when he was in the eighth grade, during the Invader craze.
At the time, there were many similar Invader games.
Games like Space King and Cosmic Monsters, which had different names, but had subtle differences on the screen.
As for Tajiri, he loved Invader, as well as similar games.
Tajiri’s fascination with Invader led him to frequent the arcade.
Days at the arcade
When Arino asked him how much money he spent each time he went to an arcade, Tajiri replied, “I was in junior high school, so I spent between 1,000 and 2,000 yen right away.
I was living in Machida at the time, and 100 yen per game was the norm, but one day Tajiri heard about a legendary game shop in the back of a residential area where you could play a game for 30 yen per game.
She was attracted by the appeal of playing three times and getting 10 yen change.
Wanting to find the shop somehow, Tajiri went out to each person who was gossiping about it, and after about six months of searching, she finally found it.
There was a prefabricated hut with two video game consoles that you could play in for 30 yen.
He also told me about a video game arcade in those days.
In those days, the arcades were usually dimly lit and there was a lot of money underneath the money-changing machines.
When Arino asked him what he did with the money, he laughed and said he gave it back to the arcade.
What inspired me to make the game?
Tajiri’s entry in a game idea contest was the catalyst for him to start making games.
He began to program the game himself using a PC-8000 computer at the time.
When he was a gamer, it was the first step toward realizing his dream of creating his own games, whether it was a sequel to Invader or an original game.
His first entry ended up receiving an award for effort, but the following year Tajiri was selected for the Excellence Award.
Wow, you’re getting 100,000 yen!
When I won the Excellence Award, my work was called Spring Stranger.
It was said to be a comical game with round characters.
The rule is that the spring goes down the stairs in succession, and the player has to avoid stepping on the Kenzan on the way down.
It was a simple, but well thought out game in which the player had to choose between one or two steps to go down the stairs and whether or not to step on the kenzan.
Tajiri was amazed at the brilliance of the game when he was invited to SEGA headquarters for the award ceremony.
Arino commented that SEGA was a truly brilliant company at the time, and while Tajiri commented on how brilliant it was, it looked like a company that could be found on the West Coast, which was unusual at the time.
Debut film “Quinty,
This is Quinty, a game that Tajiri began working on alongside the publication of a magazine when he first became interested in creating video games.
The game’s simple controls, such as flipping the floor to attack opponents, but the game’s exquisite balance and unique characters, including a ballerina, made this a memorable debut for the NES.
How did a game like Quinty come about?
At the time, games like Mario and other games with ever-expanding side-scrolling screens were becoming more and more popular, and companies were producing side-scrolling games.
But I wanted to resist that trend, and I decided to follow the example of the kind of joy that junior high school students get when they acquire a new English verb, and I decided to stick with “fixed screens” and “new verbs”.
These verbs would become the most important philosophy for Tajiri, who would continue to produce hits for years to come.
The verb in this case was simply “mekuri” (to turn).
Quinty took the verb “mukuri” as the theme, and thought about how to make a game about flipping a panel on the floor and knocking over an enemy when it falls over, in order to make it look like a game.
When I was in middle school, I loved graph paper when I could draw dots.
He used it to create a proposal for Quinty.
He also showed me the proposal.
It took about three years to complete the project, and Quinty took an unusual approach to release it.
Normally, you would say, “I want to make this kind of game,” and if the proposal passed, the game would be made into a game, but Tajiri built the game up to the point where it could be played to a certain extent, and then said, “This is the kind of game I’ve made, can you take a look at it? The company said it took an unusual approach to Namco.
Commitment to NAMCO
The game company that also took three years to complete, Quinty, was Namco.
Why on earth was that?
The reason for this is that Namco’s golden age and masterpieces such as Pac-Man, Dig Dug, and Xevious were the essence of Tajiri’s game production.
Perhaps because he presented these feelings for Namco along with his plans, he was able to get an immediate response from the production team that gave him the OK to produce the game.
How did Josie’s egg come about?
With Quinty’s success, Game Freak, which became a corporation, worked on Yoshi’s Egg two years later.
In fact, Tajiri, after Quinty, was already thinking about creating something that would hit Pokémon.
At the time, Shigesato Itoi started a company called Ape, which was a collaboration with Nintendo.
There, they were looking for games, and Tajiri decided to take the idea of Pokémon to them.
From a great project, the production itself was decided upon, but Itoi thought it would inevitably take some time.
So, he was given the task of creating Yoshi’s egg, suggesting that he should go study under Gunpei Yokoi of Nintendo, who was trying to make a Yoshi game.
However, it was a project with a deadline of six months to complete it.
That was the moment when he decided to take on the challenge of professional work, which was to finish the game in a short period of time with a firm deadline of six months.
The excellent game system that got players hooked on the game had a piece of advice from someone else.
Tajiri would submit a Yoshi game he had created to Gunpei Yokoi.
At the time, a block game such as Tetris was usually played by moving the blocks falling from above to the left and right to determine their position.
However, Yokoi suggested that the blocks accumulated at the bottom should be swapped left and right. I advised him.
That was the starting point and Yoshi’s egg was perfected.
A man named Gunpei Yokoi.
According to Tajiri, Yokoi had a very flexible mind and was a small and medium-sized company at heart.
He taught me that you can have a big impact with just one idea.
Tajiri says that Yokoi was a man who was very good at giving hints like that.
Josie’s Egg Hits.
Yoshi’s Egg was a huge hit, selling 500,000 copies from its first day of release.
This proved that Tajiri could make solid work at his place, and it also gave Tajiri his own confidence.
Tajiri said it was a valuable experience in his life in terms of professionalism, as opposed to what he had created with just his passion in his Quinty days.
With the success of Yoshi’s Egg, Tajiri found himself as a professional.
After working on a number of games, Tajiri released Pocket Monsters in 1996.
The game’s exchange, collection, and raising elements captured the hearts of children and became a huge hit.
The game was also made into an animated television series and a movie, creating a whirlwind of Pokémon activity in Japan and around the world.
The reason for creating Pokemon.
Tajiri returned to work on Pokémon after Yoshi’s egg announcement.
Tajiri was convinced of one thing.
The key to this was the communication function.
The idea for this communication function was conceived even before the production of the Pokémon.
The idea for this feature came to me when I was playing Dracula.
There was a valuable item in the game called the Mysterious Bladder that saved MP.
But because it is so valuable, Tajiri can’t seem to get hold of it.
But Tajiri’s colleague, who is also a friend, had two of them.
While talking with his friend about whether he could somehow get one of these for my games, Tajiri found out that the Game Boy had a communication function, and that’s when the idea came together.
At that moment, he couldn’t help but think, “That’s it! I exclaimed.
Many Monster Birth Stories
We asked everyone to come up with ideas for monsters, not just to create a self-satisfied work, but to create a work that would appeal to many people.
The result was this monster illustrated book.
Tajiri waved the flag and all the employees got involved in creating the characters.
As a result, all kinds of monsters were born.
In fact, they hadn’t decided on a communication method of replacing the monsters.
We experimented with all kinds of items and money that could be moved around, but monsters were the most interesting.
They believed that the monsters they raised had their own unique characteristics and special techniques, and that even though they were the same monsters, they were different from their own monsters in many ways that would attract people’s attention, so they made the monsters exchangeable.
Another origin of the idea for Pokémon was born.
It was hidden in Tajiri’s youth.
Another starting point.
Tajiri was an insect catcher in his youth, so much so that he was known as a “doctor of insects”.
Tajiri wanted to be an insect catcher, so he read a book and studied how to catch insects.
The book describes how to use honey to lure out insects.
At the time, however, honey didn’t seem very realistic to Tajiri.
He even thought, “If you put honey on a tree, insects will not really come to it.
Above all, there was no way to get honey in his neighborhood.
So Tajiri gathered his wits.
He placed a large stone in the shade of a tree and, after some time, turned it over and found a stag beetle.
He recalls that, as a schoolboy, he felt that he could make something happen with just one idea.
When he was done chasing insects, the invader craze hit, and he became a game boy.
This kind of inquisitive spirit of collecting can be said to be the origin of Pocket Monsters.
Satoshi Tajiri and Pokémon Showdown
Maybe we can win.
Maybe we can beat the person who made it.
But that’s as far as Arino’s show was going to go.
Tajiri threw in a Houdin, but it was too much for him to handle.
After that, Tajiri’s hidden Houdin showed overwhelming strength, and Arino’s Pokémon were defeated one by one.
Finally, it was settled.
After it was over, they exchanged Pokémon in honor of Arino’s efforts and consideration.
Arino gave his favorite Kanie KZ to Tajiri.
From Tajiri, a Pokémon with the Game Freak symbol as its motif, Annon.
Arino wondered about the low level of the Annorn he received from Tajiri, which was level 25, compared to the level 34 Kanie KZ he sent, and he blurted out, “I wonder if he got it?” which drew a laugh.
What game do you think was played?
What game do you think Arino got you to play? When asked to answer “Made in Wario,” Tajiri immediately answered “Made in Wario.
Maid-in-Wario is an easy to use game that is packed with mini-games and fulfills your desire to play a little bit.
The appeal of Maid-in-Wario is that you don’t need to be motivated to play the game, and you can just turn it on and play it in a jiffy.
What creators need to do.
This is something that not only creators want to see, but also many of today’s young people.
According to Tajiri, “It’s easier to do things when you have two or more areas of expertise.
If you have two or more things you love, they complement each other through a synergistic effect.
Each of these needs to be at a level that you can proudly say you are good at.
In Tajiri’s case, it’s games and insect collecting.
It can be said that Pokémon was born from a combination of the concept of collecting insects and a game that became detailed enough to make me want to develop it.
New things come from new verbs.
Tajiri’s philosophy for creating games is in new verbs.
In Quinty, it’s flipping, in Pokémon, it’s collecting.
Exploring new verbs in the genre may be the secret to making something successful.
I think this is a good story for everyone who wants to start something in the future, regardless of the game.
What does the game mean to Satoshi Tajiri?
This would have been something that everyone watching the interview would have agreed with.
Arino, unusually, replied, “That’s true.
Participating in a Pokémon event
Arino has been raising Pokémon for the past two months in order to meet Satoshi Tajiri.
He decided to participate in the Pokémon League Tri-Private Beat, the perfect event to test his Pokémon’s abilities.
All the warriors from all over the world participated in the event.
There was a lot of excitement before the match.
In this event, there are two divisions, one for elementary school students and younger, and one for junior high school students and older.
Arino’s participation in this event is…
It was the junior division.
Immediately, Arino joined the elementary school students in the line and waited for his opponent.
Arino’s opponent in his first match was a boy in the third year of elementary school.
It’s my first time.
You win if you send out four Pokémon from the six Pokémon and defeat all of your opponents.
The battle begins immediately.
However, Arino was defeated by a boy who was only 9 years old.
Not wanting to back down, he now faces his younger brother, who is in the first grade.
However, Arino is upset by the Pokémon he’s never seen before.
He can’t even find out what it is and can’t make a move.
Arino can’t even find out what it is and loses for the second time in a row.
He decided to exchange Pokémon with the children in the hall in search of a stronger Pokémon.
I negotiated with the girl here first.
She wanted to use Hakuryu, but negotiations broke down.
However, they were able to negotiate for Buber and Kyukon.
I’m getting boobers and cucumbers!
This is the first time I’ve said it.
We continued to exchange more and strengthen our Pokémon.
And then they get a lecture.
For some reason, Arino was curious to see the kid talking from the camera’s perspective.
It’s like a mail order show.
Once you’ve strengthened it, you’re back at the battleground.
The next battle was with this girl.
Arino: This time the odds were in his favor.
She only defeated one of them, but she was in such good shape.
I was on such a roll that I lost.
Unfortunately, it was my third consecutive loss in a Pokémon Battle.
Hot Springs Game Travel
Hakone Game Center Tour 1
This time, Arino had no choice but to go to the game company to look for old games, so he came to Hakone to go to the hot spring where the game is still in operation.
Normally Arino wears green work clothes, but this time he was wearing light purple work clothes.
Today, I’m wearing normal clothes.
Arino travels alone to visit a retro game.
First, she walks around in front of Yumoto Station.
They taste the local specialties.
Arino is kind enough to offer chikuwa to passersby.
Finally, I visit an inn where the treasure game is played.
Our first stop was a one-minute walk from the station in Nakagora.
Purely Japanese-style inn “Shizumokaku Terumoto” located on a quiet hill
This time, Arino enjoys playing the game with 5,000 yen worth of money.
He went to the game corner immediately.
Suddenly, it broke down.
Hot spring spa.
First of all, there’s the malfunction and W
Arino was excited to see so many game cabinets.
First of all, Arino plays Gaplus.
What a malfunction that the bullets don’t come out.
It’s a one-handed game.
The score for the first round of the memorable challenge was “0”.
The next challenge is Konami’s Time Pilot.
He seems to have played it before, and it goes smoothly.
It didn’t make a sound.
Here, in addition to Gaplus and Time Pilot, there is Operation Thunderbolt and Tetris, which transports guests to another world.
And, of course, there’s the spa.
You know, like this.
I rub my tired arm like this.
The hot spring was very warm and soothing to the core of my body after a long day of gaming.
Hakone Game Center Tour 2
This giveaway is a must!
And for the third time!
295 points and a close call.
It is one of the best parts of the hot spring game to get into the game unexpectedly.
After all, he spent 1,200 yen, but he couldn’t get the prize.
Unfortunately, Arino could not reach 300 points.
Curious, he checked the manufacturer.
I don’t know.
We took the Hakone Tozan Railway to the next ryokan.
In the train, we didn’t pay attention to the scenery and just played the game.
The next stop was Hotel Okada, the largest hotel in Hakone Yumoto, which can accommodate 734 people.
There were many games lined up here too.
Among them, the one that caught Arino’s attention first was…
He takes on the exhilarating prop cycle (Namco) that takes him through the sky.
However, Arino seems to be struggling with the game.
The game was over immediately.
The next challenge was the prize game “Adventure Treasure Island”.
It’s a game in which you have to successfully pass through traps and gimmicks and carry a ball to the top.
Up until now, Arino hadn’t won any prizes in the prize game.
And even the Happi-Piero game that appeared again didn’t win any prizes.
This game is often seen in game arcades, but in the end he couldn’t win any prizes.
Arino, who was easily robbed of 100 yen, checked the manufacturer.
Then he checked the manufacturer and found out it was NMK.
Hotel Okada has many prize games.
It was a fun inn for families.
Another pleasure of this trip was still the onsen.
There are five natural hot springs in Hotel Okada, and it is very attractive that you can relax and let the hot water gush out.
I wanted to do a show like this.
A show where we play games, take a hot spring bath, and eat all kinds of food.
Of course, the food is also gorgeous and gorgeous.
The popular full-course menu features a variety of delicacies from sea food to mountain vegetables.
I spent a peaceful moment with the staff.
Hakone Game Center Tour 3
Since we came all the way here, Arino tried to take a sightseeing boat at Lake Ashinoko, but unfortunately gave up due to heavy fog.
This is not the time for the arcade gods to be playing around!
You’re not playing the game! I think he says, “I’d like to go to the next game without playing.
I decided to make a commemorative medal to remember my visit to Hakone.
The first place we visited that day in the heavy rain was Senkyoro, a hot spring inn in Sengokuhara.
Garaga was the first thing that caught my eye, Arino.
Other games for adults, such as mahjong, pachinko and slot tables, were also prominent.
First up, Arino takes on the specially solidly fixed 1943.
Arino played the game single-mindedly.
The game corner at Senkyoro, located next to the lobby, is popular for its casual, fun atmosphere.
Arino took the Hakone cable car and moved on to the next.
The next stop was Mitake, an inn whose calm atmosphere is popular.
Compared to the game corner with the conventional game machines in a row, the environment in which the hardware is connected to the TV makes Arino’s heart skip a beat…
The first challenge was Top Ball, a pachinko-style game.
It was a 10 yen game with only seven balls, but Arino got the hang of it and was able to play for a long time.
Next, Arino challenged Phoenix, a game that is not often seen, but he was able to get the hang of it.
It was Phoenix, a game not often seen in Japan.
Arino tried sitting on his haunches, but shooting was still not his strong suit.
It was just like having a game console at home, where you can enjoy a different kind of game.
Hakone Game Center Tour 4
You guys love the game!
And the fun time is finally over.
I’m at Owakudani now.
Unfortunately, the weather is not cooperating, and the wind is blowing really hard.
That’s all from the field.
If it had been sunny, we would have had a nice view like this photo, but unfortunately we can’t see it because of the weather.
I think that’s all thanks to the game center gods.
It was like they were telling me not to look at the scenery, but to look at the game screen.
I found out that NMK and prize games are pretty fun too.
It seems there is one more NMK to play, so I’d like to play this one.
Super Mario 2 Challenge
Before the challenge, Arino told me
I’ve received many letters in the mail, such as “Show me the ending. I got a lot of mail like, “How half-hearted do you think we should show you the ending?
The staff said to me, “Let’s show it to the end this time,” and they’re holding the conference room until morning.
So, I’d like to do it.
Super Mario Bros. 2.
It is said to be the most difficult in the series, and Arino had a lot of trouble in the last game.
After 13 hours of battling, he used up all of the Mario machines he had multiplied to 127 through infinite multiplication.
Will they be able to see the ending screen this time?
It’s been two months since I played.
However, since it was my second time, I was able to clear infinite multiplication without difficulty.
It looked like we were off to a good start, but…
I had forgotten all about the attack points.
I paused many times to look at the strategy book.
However, Super Mario 2 is not so easy to advance by looking at a strategy book.
Even so, I proceeded steadily and finally reached 8-2.
Yes, that was the most difficult part of the last game.
It’s the point at which you’ve worked out a miraculous triangle jump after a lot of hard work.
Do you remember that feeling?
I remembered the triangle jump, but due to the advanced technique, the technique was not accompanied by skill.
Then, a gift from the viewers.
A gift from the viewers?
Just do it!
It’s got a video on it.
A single videotape was sent to the program.
It is said to have recorded a simple strategy to get the vine out.
I checked the contents of the tape.
What is the strategy?
Arino checks repeatedly for a too-quick method.
He jumped so that Mario would reach the highest point between the block and the patter, which would allow him to land while hitting the block.
If Mario jumped on the rising patter, he would be able to land while hitting the block.
And Kazuki Akita, who sent me this strategy, is on his way to the studio.
To get that box back?
The boy genius from Super Mario Bros. 2.
What kind of person is he?
All he has to do is just do what was in the video, but it doesn’t go well.
Just then, there is a knock on the door.
The video’s contributor, the boy genius from Super Mario 2, arrives with his father and brother.
He knows where the poison is.
He showed all kinds of techniques and cleared 8-3 easily.
Finally, 8-4, but this is where the boy genius, Ikki, made an unexpected move.
When Arino asked him if he used Warp, he found out that he did, and to his surprise, he reset the game without asking Arino.
To his surprise, he reset the game without asking Arino.
Tell me before you reset it.
It was Arino who lamented that he didn’t want to erase it without permission.
And so Arino’s challenge is back to square one.
Get back on track and try again.
Today we’re going to have some fun with the Akita family from Hyogo Prefecture and Super Mario Bros. 2.
He and the boy genius try to clear it without warp.
They immediately succeed in infinite multiplication.
Arino and his family interrupt Ikki, who is concentrating on playing, by talking uselessly.
In spite of the distraction, Kazuki cleared the game in a flash.
After that, Ikki is a genius boy who uses various secret tricks to make his way through the game.
He also showed us his knowledge of secret techniques.
After only 30 minutes, the score was 5-2.
And then Arino…
You can have one!
It’s been a while since I’ve said that.
Here’s the challenge for Arino.
He immediately goes to the hole.
Arino continues to play, but he can’t advance at all, and time is lost.
After all, it’s the boy genius that we’re counting on.
After that, he was able to control Mario freely, and he had advanced to this point without any mistakes.
When Arino Bowser was about to clear the game, he said, “Let me start from here.
A farce happened.
Then came the vine out point.
Arino decided to challenge this point as well.
Because there was no pressure this time, he succeeded easily.
I didn’t know it was this easy!
From here, I switched to boy genius again.
It’s easy to clear.
Finally, the final game, 8-4.
Now for the final phase.
Of course, Arino challenged him from here.
It was a difficult part.
However, he breaks through with the calm advice of a genius boy.
Arino wanted to clear the last part of the stage by himself and continued to challenge, but he could not proceed at all.
He has no choice but to pass the baton to the boy genius.
His technique, perfected through careful calculation and extensive experience, is now an art.
He arrives at Bowser’s doorstep without taking a breath.
Arino challenged Bowser to defeat him, saying that the ending was by himself.
It has been 17 hours on location since the last challenge.
It was the final battle.
What is Arino’s fate?
Finally, the long awaited ending screen is released.
What’s that you say?
I have no idea.
The Shocking Last
It was the time for the bullet train, and the Akita family was going home.
Just as they were about to see the Akita family off…
What is this?
What a surprise, there were nine planes in Super Mario 2.
Arino had no choice but to try them alone.
The stages continued to be calmer than before.
It’s a special, but I couldn’t show you the best part.
Let’s go home and play Pokemon.
How to watch the video?DVD／CDの宅配レンタル【TSUTAYA DISCAS】 今なら無料でお試し！「ゲオ宅配レンタル」
This time, we met the man who created Pokémon, Satoshi Tajiri, for a special interview.
He says that the most important thing for a creator is to have two things that you love.
Tajiri-san’s two favorite things would be “insects” and “games”.
For me, it would be “idols” and “manga” and “games”.
So there’s no “laughter” in it.